# LIST OF ALL MULTIPLAYER ANIMS YOU NEED
	
	
	-------------------------# MOVEMENT ANIMS #-------------------------
    PrecacheMPAnim("pb_pistol_run_fast");
	PrecacheMPAnim("pb_run_fast");
	PrecacheMPAnim("pb_sprint");
	PrecacheMPAnim("pb_sprint_gundown");
	PrecacheMPAnim("pb_sprint_stickgrenade");
	PrecacheMPAnim("pb_sprint_grenade");
	PrecacheMPAnim("pb_sprint_RPG");
	PrecacheMPAnim("pb_sprint_pistol");
	PrecacheMPAnim("pb_sprint_hold");
	PrecacheMPAnim("pb_sprint_akimbo");
	PrecacheMPAnim("pb_combatwalk_forward_loop_pistol");
	PrecacheMPAnim("pb_combatrun_forward_loop");
	PrecacheMPAnim("pb_walk_forward_mg");
	PrecacheMPAnim("pb_sprint_mg");
	PrecacheMPAnim("pb_combatrun_forward_akimbo");
	PrecacheMPAnim("pb_combatrun_forward_rpg");
	PrecacheMPAnim("pb_combatrun_forward_mg");
	PrecacheMPAnim("pb_combatrun_forward_shield");
	PrecacheMPAnim("pb_crouch_run_forward");
	PrecacheMPAnim("pb_crouch_run_forward_pistol");
	PrecacheMPAnim("pb_prone_crawl");
	PrecacheMPAnim("pb_stand_shoot_walk_forward");
	PrecacheMPAnim("pb_sprint_shield");
	PrecacheMPAnim("pb_stand_shoot_walk_left");
	PrecacheMPAnim("pb_combatrun_left_loop");
	PrecacheMPAnim("pb_combatrun_left_mg");
	PrecacheMPAnim("pb_walk_forward_shield");
	PrecacheMPAnim("pb_walk_forward_akimbo");
	PrecacheMPAnim("pb_climbup");
	PrecacheMPAnim("pb_climbdown");
	PrecacheMPAnim("pb_prone2crouch");
	
	
	-------------------------# DEATH ANIMS #-------------------------
	precacheMPAnim("pb_explosive_round_death_leg");
	precacheMPAnim("pb_explosive_round_death_jaw");
	precacheMPAnim("pb_explosive_round_death_chestB");
	precacheMPAnim("pb_explosive_round_death_chestA");
	precacheMPAnim("pb_prone_death_quickdeath");
	precacheMPAnim("pb_crouch_death_headshot_front");
	precacheMPAnim("pb_crouch_death_clutchchest");
	precacheMPAnim("pb_crouch_death_flip");
	precacheMPAnim("pb_crouch_death_fetal");
	precacheMPAnim("pb_crouch_death_falltohands");
	precacheMPAnim("pb_crouchrun_death_drop");
	precacheMPAnim("pb_crouchrun_death_crumple");
	precacheMPAnim("pb_stand_death_spin");
	precacheMPAnim("pb_stand_death_legs");
	precacheMPAnim("pb_stand_death_lowerback");
	precacheMPAnim("pb_stand_death_lowertorso");
	precacheMPAnim("pb_stand_death_head_collapse");
	precacheMPAnim("pb_stand_death_neckdeath_thrash");
	precacheMPAnim("pb_stand_death_neckdeath");
	precacheMPAnim("pb_stand_death_nervedeath");
	precacheMPAnim("pb_stand_death_frontspin");
	precacheMPAnim("pb_stand_death_headchest_topple");
	precacheMPAnim("pb_stand_death_chest_blowback");
	precacheMPAnim("pb_stand_death_chest_spin");
	precacheMPAnim("pb_stand_death_shoulder_stumble");
	precacheMPAnim("pb_stand_death_head_straight_back");
	precacheMPAnim("pb_stand_death_tumbleback");
	precacheMPAnim("pb_stand_death_kickup");
	precacheMPAnim("pb_stand_death_stumbleforward");
	precacheMPAnim("pb_stand_death_leg");
	precacheMPAnim("pb_stand_death_leg_kickup");
	precacheMPAnim("pb_stand_death_headshot_slowfall");
	precacheMPAnim("pb_stand_death_shoulderback");
	precacheMPAnim("pb_death_run_forward_crumple");
	precacheMPAnim("pb_death_run_onfront");
	precacheMPAnim("pb_death_run_stumble");
	precacheMPAnim("pb_death_run_back");
	precacheMPAnim("pb_death_run_left");
	precacheMPAnim("pb_death_run_right");
	
	
	-------------------------# misc ANIMS #-------------------------
	PrecacheMPAnim("pb_stand_grenade_throw");
	PrecacheMPAnim("pb_stand_shellshock"); 
	PrecacheMPAnim("pb_crouch_grenade_throw");
	PrecacheMPAnim("pb_crouch_bombplant"); 
	
	
	-------------------------# stand/idle ANIMS #-------------------------
	PrecacheMPAnim("pb_stand_alert");	
	PrecacheMPAnim("pb_stand_ads");	
	PrecacheMPAnim("pb_crouch_ads");	
	PrecacheMPAnim("pb_stand_alert_mg");
	PrecacheMPAnim("pb_rifle_idleb_ads");
	PrecacheMPAnim("pb_rifle_idlea_ads");
	PrecacheMPAnim("pb_stand_ads_mg");
	PrecacheMPAnim("pb_hold_idle");
	PrecacheMPAnim("pb_deadhands_idle");
	PrecacheMPAnim("pb_stand_alert_pistol");
	PrecacheMPAnim("pb_stand_alert_shield");
	PrecacheMPAnim("pb_stand_alert_akimbo");
	PrecacheMPAnim("pb_laststand_idle");
	PrecacheMPAnim("pb_chicken_dance_crouch");
	PrecacheMPAnim("pb_crouch_hold_idle");
	
	
	-------------------------# reload ANIMS #-------------------------
	PrecacheMPAnim("pt_reload_stand_auto");
	PrecacheMPAnim("pt_reload_stand_rifle");
	PrecacheMPAnim("pt_reload_stand_pistol");
	PrecacheMPAnim("pt_reload_stand_mg");
	PrecacheMPAnim("pt_reload_crouchwalk");
	PrecacheMPAnim("pt_reload_crouchwalk_pistol");
	PrecacheMPAnim("pt_reload_crouch_pistol");
	PrecacheMPAnim("pt_reload_crouch_rifle");

